Cooking Time

Cooking Time

Cooking Time was my second project at Double Dash Studios, this time as the tech lead. What I did:

  • Besides leading the project, I implemented most gameplay mechanics;
  • Implemented a dynamic mesh slicing solution for chopping minigames;
  • Implemented animations;
  • Implemented online system using PlayFab;
  • Worked in alignment with game designers and artists to ship the game.

The game was also developed for an educational insitution called International School.