Cooking Time
Cooking Time was my second project at Double Dash Studios, this time as the tech lead. What I did:
- Besides leading the project, I implemented most gameplay mechanics;
- Implemented a dynamic mesh slicing solution for chopping minigames;
- Implemented animations;
- Implemented online system using PlayFab;
- Worked in alignment with game designers and artists to ship the game.
The game was also developed for an educational insitution called International School.